Osgiliath: I was responisible for the level layout, atmospheric lighting, modeling and texture mapping of assets. An example of my modeling and texture work can be seen in the first and second screenshots above. The third screenshot is example of my level layout.
Pelennor Fields:I was responsible for level layout, terrain modeling, foliage, and atmospheric lighting.
Weathertop:I was responsible for level layout, terrain modeling, foliage, atmospheric lighting, and modeling and texturing of the Weathertop ruins and hill.
In the images above I was responsible primarily for the atmospheric settings to help set the tone of the level. I also contributed to the levels by helping with the level layouts, lighting, terrain modeling and optimizations.